Sunday, February 21, 2016

Digital Blog #C Chapter 5 & 7

   Here at the elementary school that I work at we have an awesome librarian that reads to the students, helps pick books for the students and is a book wizard when it comes to finding the right book for students. Many of the students go to the library once a week to check-out a book that they like and one book that is on their reading level. The librarian is there to assist the students so if a student can not find a book, instead of finding the book for that particular student and handing it to he/she she teaches the students how to search our schools' online database and find the book he/she wants. "Search engines designed for students are important sources of age-curriculum resources" as referenced by Maloy (2013 pg.110). Not only does the school have a database full of educational books but has age appropriate kid based websites that is approved by the school district. My students' love the educational website PBS Kids. PBS Kids features games, shows, videos, and fun apps. The librarian teaches the students by using technology that is available to help find answers to the questions they are seeking. There are many guided websites that I can share with my class regarding Chapter 5, that are general search resources such as Ask For Kids.


Also check out this awesome cartoon strip I made with ToonDoo!


finding aladdin
    As I helped a fourth grader compare and contrast Neptune Balls and Spider Silk I noticed that the writing assessment he had to complete was word for word written as what was in the writing text he had been given. Plagiarism is defined as "the direct copying and misrepresentation of someone else's work as one's own" as referenced by Maloy(2013 pg.119). I know that the student did it without understanding that it was wrong to copy the text. I explained to him that if you're going to write the text from someone else's work that you have to give the author's information so you can give credit for his work, I found useful information on strategies for preventing plagiarism that I could share with this student that could benefit him for the rest of his school education.

    Anything that can be educational and fundamental to our students' we incorporate it into our lesson. Our class is fortunate to have 18 iPad's that the students' use daily to help with reading and math skills. In chapter 7 it talks about a educational kids website, Kid Pix. Although Kid Pix is not a game, it has tools for drawing, painting, stamping and much much more. Instead of using the dull paint software that is already on the computer when you buy it, this website has more to offer our students' that can stimulate their creativity. I went to the website Kid Pix to see how it works. The website is colorful , easy to use and even has 3D images you can draw. Unfortunately, you do have to pay for it but you could download a 15-day trial offer. A great and free software that my nephews love is Tux Paint. Tux Paint is a free drawing program for children that allows them to be creative.

    Chapter 5 & 7 was insightful and informative. The three concepts that I chose were helpful for me and is beneficial within my classroom. I am also going to share it with my staff. Out of the three concepts I liked learning about the educational apps and learning about plagiarism.



Resources:

Ask Kids (2016, February 17,). http://www.askkids.com

Kid Pix (2016, February 17,). http://www.kid-pix.soft112.com

Maloy, Robert, O'Loughlin, R., Edwards, S., & Woolf, B. (2013). Transforming Learning with New Technologies. 2nd edition. Boston MA: Pearson Education.

PBS Kids (2016, Febrauary 17,). http://www.pbskids.org

Portillo, N (2016, February 18,). Finding Aladdin. Created with ToonDoo http://www.toondoo.com/MyToondoo.toon

Tux Paint (2016, February 18,). http://www.tuxpaint.org

Sunday, February 7, 2016

Digital Blog Post #B

   There’s no denying that we live in an ever-changing technological society. “Every technology is an innovation designed to solve problems and extend human capabilities” as referenced by ITEA (International Technology Education Association, 2000). Tech Tool 2.1: Apps for teaching learning gave me an insight of the many educational learning apps for students. The app that stood out to me the most was the math app Mathboard. Mathboard is a highly configurable math app appropriate for all school aged children, the app allows students to solve math problems, providing multiple answer styles and having a switchboard that the students can work out problems out by hand. This app can be utilized in so many ways with students and also lets them learn and have fun. My second grade students are fortunate to have eighteen iPADS in the classroom with fun filled activities, lessons, quizzes, mathematical and reading comprehension apps that they work on every day in small group lessons. For an example, they are well familiar with a math app called Math Facts Pro. Math Facts Pro is an intelligent tutor to help develop math fact fluency and very easy to use. My students love it and I love that they can print and see the progress they have accomplished. Finding new apps for my students helps my students to learn, grow and expand their learning possibilities.

    Another informative passage was on “Project Tomorrow.” Project Tomorrow is a national, education non-profit organization. The goal of this organization is to “collect views from teachers, students and parents through its yearly ‘Speak Up’ studies’ as referenced by Project Tomorrow (Project Tomorrow, 2006, 2011b). The Speak Up survey allows school administrators to gauge the students access, use and need for additional classroom technologies and supports throughout the learning process. It lets whomever taking the survey stay anonymous and can be accessed through a variety of different topics. If this organization can help provide district-wide focus to curriculum and technology then it should definitely be supported. Not only can my school benefit from this extraordinary organization but the community as well. This free resource would be a critical importance for changing students’ lives and how they learn.

    In Chapter 3 ‘Transforming learning with unique, powerful technology’ it discusses “four learning theories educators tend to follow as they use technology in teaching: Behaviorism, Cognitivism, Constructivism, and Connectivism” as referenced by Maloy (2013 pg. 49). Out of the four I will speak about two that I can relate within my classroom and students. Cognitivism is a learning theory that focuses on how information is received, organized, stored and retrieved by the mind. While the teacher gives her daily lessons in my classroom she presents the lesson in a manner that is understandable and meaningful to the students. Every day at the end of the day my students are given a paper slip that reads “Exit Slip”. An Exit Slip are written student responses to questions teachers pose at the end of class or a lesson. These quick, informal assessments enable teachers to quickly assess students’ understanding of the lesson. It helps me and my teacher to know how well they learned and if we need to go back into the lesson so they can retain it. Some questions that is on my classrooms Exit Slip is: 1. Write one thing you learned today. 2. I didn’t understand… 3. Write one question you have about today’s lesson.

    Behaviorism is a learning theory based on the idea that behavior can be controlled or modified based on the antecedents and consequences of a behavior. The most important aspect of teaching is to have classroom management. In our classroom we have a ‘Color Chart’ that has five specific colors. The students always start the morning on green and their name is written on a clothes clip. The five colors are: Blue, Green, Yellow, Orange and Red. If they go up to blue and stay there for the remainder of the day they get 2 “Gator” tickets, Green all day and they get 1 “Gator” ticket. At the end of the week the students are able to buy prizes with their tickets. No ticket are given for being on yellow, orange or red. This color chart has rewards and it has consequences. Our chart is as follows: Blue- You did it! (2 Tickets) Green- Great job! (1 Ticket) Yellow- Think About it Orange- Teacher’s Choice Red- Parent Contact This helps students to try to be on their best behavior within and outside of the classroom. It teaches the students about accountability and responsibility and to show that there are consequences to every action whether it’s a reward or no reward. 

   After exploring both chapter 2 & 3 I can say I am more familiar with things that I already knew and didn’t know for students and teachers. Transforming learning with new technology is important. With all the fun features technology has to offer for everyone, it allows learning, problem solving, communicating and to express themselves actively. Tech Tool 2.1, the four learning theories teachers follow and Project Tomorrow helped me to get a better understanding of the many resources that are out there for education.


 Try this cool quiz I created with Kahoot!


 











 Resources:

  Portillo, N (2016, February 3). APP-ly It!. Created with Kahoot http://www.getkahoot.com https://play.kahoot.it/#/k/4b72402e-c8c4-40a3-aecc-ebc7cd7bafd7

 International Technology Education Association (2000). Standards of Technological Literacy: Content for the study of technology. Reston, VA: Author.

 Textbook, Maloy, Robert, O’ Loughlin, R., Edwards, S., & Woolf, B. (2013). Transforming Learning with New Technologies. 2nd edition. Boston MA: Pearson Education Inc.

  Project Tomorrow. (2006, October). Learning in the 21st century: A national report of online learning. Irvine, CA: Author.